My daughter’s doll lost a hand. After searching for a few days, she suggested I make her doll a new hand. My kids apparently think their dad can create and fix anything. While I had never attempted to create a solid model of a toy part, I was ready for the challenge. I began with some geometric primitive shapes in Tinkercad , a 3D-modeling application. For the palm of the hand, I started with a sphere and extended that with a rectangular prism. The post that extended outward from hand to attach it to the arm of the doll was created with a cylinder and a torus wrapped around it. This cylinder jutted outward from the sphere, and the torus would allow for the hand to snap into the doll’s arm - if only my precise measurements were correct. I used a caliper to measure the post and hand dimensions of the right hand and reversed it for my left-hand model. After building the solid model of the doll’s left-hand, I tweaked it and made adjustments to the dimensions. Trying to make i...